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affame_le_geant_puppertwinkle's_game
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fyn gula
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"every little trifle, for some reason, does seem incalcuably important today and when you say of a thing "nothing hangs on it" it sounds like blasphemy. there's never any knowing-how am i to put it?-which of our actions, which of our idleness won't have things hanging on it forever. ~E.M. Forster, where angels fear to tread cards. playing cards. when puppertwinkle, in a malaise concerning the dissolving of saumboo, who was himself, softly losing his mind, first checked on frau werzenwozen finding her in pleasant dreamstate, softly murmuring in throaty german her love for boffden, and then began opening package three, he started delicately, making sure to sufficently preserve the collage of historical artistry. he chose to slightly tear a image of the spegnere in the midst of the fall of birds, when he lay in a prostrate cross, jaw slack, arms splayed on either side like some fallen angel. that was the contents of package three. not the traditional king, queen, jack, ace, and suited numbers. instead these cards, though they numbered fifty-two even and were intended to be used in a similar gaming style, were completely different in both substance and design. the cars were shrink-wrapped in a hand-folded bristol board box with a watercolour drawing of puppertwinkle, similar to the sandblasted image at the entrance to robin hill farm. the little dog was sitting like a lion on the lap of a bella ragazza. on the flipside, he was sitting like a teddy bear on the lap of saumboo, before proina turned his body to stone. in the corner of the box was the same logo that appeared on the packet of adhesive. remember who it was? baeroun, the man in a body of a bear. the maylay breeze, searcher of the marox pass. kevin stepping off a greyhound bus in ventura, california. farmfish and the revolution that won't be televised. instead appearing as a silent film that the alloy orchestra would create the score for, live. and the words in italian, "play and have fun." the name of the game itself was: "you can't recreate the times you never had" inside of the box contents: *52 cards representing the possibilities of puppertwinkle's new journey. *1 wooden block with sun, clouds or rain, night, snow depicted and used to determine the time and weather conditions which effect us all. directly, indirectly. *gameboard portraying bianca strada and the cartography of the immediate and distant future. the many roads we encounter. forks, y's, turns. traffic. wrecks. needs of repair. *game pieces: puppertwinkle, saumboo, frau werzenwozen, boffden the beardless gnome, feignez, the spegnere, the dandelion, two-lip the tulip, king mal, baeroun, jack apple the three-legged cat marionette, an angel statue in an english-style perennial garden in robin hill, pasti, dennis browne, his mother elizabeth deal the cards, each player which there is twelve necessary, fifteen total, reads their cards one by one in the order they are given, participate with the promise of reward and move along the board to the end of the journey as directed in the recitaton. the story of puppertwinkle unfolds in the natural flow of how the game decides to reveal and reckon itself. everytime you play it will be different because it depends how you find utopia for yourself. is a marriage that gives and takes, and children that you raise in the love that makes a family cohesive and growing. however, the links that are between father, mother, and chilren are tenuous, as are those between friends, family. you think they are eternal, but everything could be lost, more easily than anyone could imagine. puppertwinkle was suddenly filled with unparalleled excitement.
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