mediocrity
flux
mediocrity
is
an
iterative metagame.
level
0 mediocrity:
you
need
:
a
set
of
numbers
(
say
,
1
- 50)
3
players
each
player picks
a
number
.
the
one
that
picked
the
middle
number
wins.
if
there
is
no
clear
winner
,
play
until
there
is
one
.
level
1
mediocrity:
you
need
:
a
number
n
(
usually
small
,
say
,
5
)
a
series
of
level
0 mediocrity
games
players
play
n
games
of
level
0 mediocrity.
the
player
who
wins
the
middle
number
of
level
0
games
wins.
if
there
is
no
clear
winner
after
n
rounds,
play
until
one
is
.
level
N
(
N
>
1
) mediocrity:
you
need
:
a
number
m
(
usually
small
)
a
series
of
level
N
-
1
mediocrity
games
players
play
m
games
of
level
N
-
1
mediocrity.
the
player
who
wins
the
middle
number
of
level
N
-
1
games
wins.
if
there
is
no
clear
winner
after
m
rounds,
play
until
there
is
one
.
---
there
are
other
potential
rules
and
generalizations.
i
usually
like
to
restrict
the
number
that
a
player
of
level
1
mediocrity
can
choose
to
the
set
of
numbers
that
player
has
not
already
chosen.
this
prevents
someone
from
just
picking
1
or
50
over
and
over
again
.
it
is
easy
to
generalize
the
game
to
allow
more
than
3
players.
just
choose
some
middle
place
as
the
winning
place
.
---
note
:
each
iteration
takes
exponentially
more
time
than
the
previous
round
.
050427
...
no reason
not
terrible
,
but
can
be
terribly
hard
to
move
away
from
140109
what's it to you?
who
go
blather
from